﻿using FlowCanvas.Nodes;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    public class DispatchLuaEvent : CallableActionNode<int, int, string, bool>
    {
        public override void Invoke(int id, int argInt, string argString, bool argBool)
        {
            BlueprintUtils.DispatchLuaEvent(id, argInt, argString, argBool);
        }
    }
}